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Showing posts with the label graphics

Subject One: Censorship!

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This is the first of hopefully many debates inside the Creative Thinking arena. You can participate or view the outcomes as they unfold. Please contribute, as most people have an opinion and it would be good to hear it. I have moved the discussion here as it has the opportunity to create a wall of discussion. When leaving comments please add your name. You don't need to have an account, simply choose "Name/URL" and supply your FaceBook ID as the name. Couldn't be easier! First subject in this two weeks will be 'censorship'. For many years as a youthful creative I was always an advocate of non-censorship. Remembering the hidden religious control of the British Board of Censors as they deemed things inappropriate due to their middle class, church going attitudes. I thought that there was nothing wrong with showing things that were viewable in real life, in the confines of adverts, films and television shows. However, as I have grown older and a little wiser I ...

Subject Three: Obligations

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Advertising and graphics have a power above all else. The expression "a picture speaks a thousand words" is testament to the fact that the visual form is a strong method to get a message across. In fact since we climbed from the trees and tried very desperately to communicate, one of the first things we did was to make marks on walls and in sand. These pictograms eventually turned to the multitude of alphabets we now use around the world, with some confusion between races. However, the visual form is in-all-tense-and-purpose a universal tool. Something that can be recognised from one mind to another, the world over. This in one sense makes it a very powerful tool, but at the same time makes it a very powerful weapon. What ad men have been argued at is not having is morality. Whether that is true or not is another debate, what they do have is the obligation to sell the product that is placed in front of them. To this end they could be faced with dealing with some very hard a...

Subject Four: Hard Sell

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The last theme in this two week stretch. Thanks for all who have viewed, if not commented. Thanks to Panagiotis for his contribution. Strange thing is I see him in class, and therefore could have had this debate off the computer, but never mind. For the final subject I wanted to start the notion of 'to what levels would a piece of graphics go' to sell its message. I am a great admirer of the author Marshall McLuhan and his book 'Understanding Media'. If you are interested in Creative and Lateral Thinking with relationship to the medias then this is a book you should read. Several of the chapters he talks in have many aspects to the values of the visual medias and in particular he talks on the 'medium is the message'. This whole philosophy is a little deep and hard to add to a short blog post, but basically it is the notion that our society has devised ( consciously or subconsciously ) the methods by which a combination of words and structures have moved from t...

Intellectual Blocks

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Another in the series of developing an understanding to the many types of blocks there are. Just as a quick reminder, we have already covered: Environmental Blocks, Cultural Blocks, Perpetual and Associative Blocks. This post will look at another aspect of the mental block structure; that of 'Intellectual Blocks'. What does this actual base its notions around? Well, there are many aspects to this form of mental blocking. Intelligence as described in the Oxford dictionary reads as such: intelligence |ɪnˈtɛlɪdʒ(ə)ns| noun 1 the ability to acquire and apply knowledge and skills Based on this, the measure of an intelligence is the amount of this such knowledge and to what amount it can be utilized in order to make head way in a given situation. Another way to look at the definition of intelligence is that of this basic concept. Intelligence is the ability to solve problems. The more intelligent, or more knowledgeable one is, then the more likely you are of completely the task ...

Consumer association

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Decided to finally get through the last bit of 'Blink'. Malcolm Gladwell's book on the spontaneity in human nature. On reading one of the final chapters I came across a very interesting section covering the concept of what can be called 'Consumer association'. This was an original concept founded by Louis Cheskin. See his website  here ! He moved to the USA from the Ukraine and found great delight in the development of the American culture. However, he discovered a desire to want to analyse the system by which consumers related to their choice in products. One of his achievements was to aid Coco-cola in their understanding in why Pepsi was beating Coke in the race for customers in the late 1970s. Coke was under the assumption that the rival was true in their statement, in that in the taste test ( something I remember as a child ) Pepsi was better than coke. So Coca-cola spent time and money in the development a new taste. They even called it 'New Coke'. Wh...

depth: part two

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So once we have our list of terms and derivations, the next stage is to convert them into visual ideas. Mainly, as this is a creative project then all the elements need to be presented in a graphic form. What I tend to do is to develop via sketching. Saying this though, there is a disparity in what can look good in a sketch and what can look good in a final design. This understanding can come with a great deal of experience in how things look in rough and complete form. I tend to so all my logo designs via illustrator, and so when sketching I tend to keep simple lines and blocking that I note will be colour or shape. Anyway, what happens depending on the list of words, is I try putting down any idea that pops into my head based on the initial visual I see. This can usually populate an entire A3 sheet of small thumbnails. Like the one I added above. Another thing that is hard to describe, as a necessary part of the process, is the need to have gestation time. For example, I have tree ...

depth: part three

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What usually tends to take place next i the depth process is to define the images I like the most as fully rendered icons. This tends to be done in illustrator. Illustrator is great for icons and logos, many as you can resize the objects without loosing quality or clarity. So what I tend to do, is whilst designing and thinking about logos, I tend to image how I will achieve them in illustrator. Its hardly worth trying to think of a great logo that can only be made in photoshop. Not saying that you can't use photoshop for doing logos. The issue there is that you have to make a very large version and then hope the resizing wont degrade the image too much. So, for the sake of all that hassle, it is best tho construct the whole image in illustrator. There are a great deal of effects now available and with some training it is possible to make the image look almost as good as a photoshop file, if that is the look that is required. For these logos, it was important to maintain a clean a...

depth: part five - and the winner is!!

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After two weeks of working and tweaking and convincing the final logo has been decided on. In some senses it is still my second choice, although I was very pleased that the concept came in a 'eureka' moment one night as I was feeling desperate about the clients insistence on doing something different from the original design and close to the original. This pays dues to the notion that good ideas come when you are horizontal, sleeping or consciously resting. It has a great deal of gestalt aspects to the design as well. Making the 'sigma' appear from a negative shape that reflects the 'kappa'. What was then part of the process is to deliver the several variations that may be needed by the client for print. This includes black on white and the reverse out against black. Also included are several adaptations of the logo with text positioned differently. I managed to convince the client that the use of PF Archive Pro was better than the original Sans Serif font ( M...